迷路のスタートとゴールを座標によって設定し、
スタートを「S」、ゴールを「G」として出力する。
let maze1;
function setup() {
maze1 = new Maze(15, 15);
maze1.set_maze_boutaoshi();
maze1.set_start_goal([9,5], [7,11]);
maze1.print_maze();
}
class Maze {
constructor(width, height, seed=0) {
this.PATH = 0;
this.WALL = 1;
this.width = width;
this.height = height;
if (this.width < 5 || this.height < 5) {
return;
}
if (this.width%2 == 0) {
this.width++;
}
if (this.height%2 == 0) {
this.height++;
}
this.maze = Array.from(new Array(this.height), () => new Array(this.width).fill(this.PATH));
this.start = [1, 1];
this.goal = [this.width-2, this.height-2];
randomSeed(seed);
}
set_outer_wall() {
for (let y = 0; y < this.height; ++y) {
for (let x = 0; x < this.width; ++x) {
if (x == 0 || y == 0 || x == this.width-1 || y == this.height-1) {
this.maze[y][x] = this.WALL;
}
}
}
return this.maze;
}
set_inner_wall() {
for (let y = 2; y < this.height-1; y+=2) {
for (let x = 2; x < this.width-1; x+=2) {
this.maze[y][x] = this.WALL;
}
}
return this.maze;
}
set_maze_boutaoshi() {
let wall_x;
let wall_y;
let direction;
this.set_outer_wall();
this.set_inner_wall();
for (let y = 2; y < this.height-1; y+=2) {
for (let x = 2; x < this.width-1; x+=2) {
while (true) {
wall_x = x;
wall_y = y;
if (y == 2) {
direction = floor(random(4));
} else {
direction = floor(random(3));
}
if (direction == 0) {
wall_x += 1;
} else if (direction == 1) {
wall_y += 1;
} else if (direction == 2) {
wall_x -= 1;
} else if (direction == 3) {
wall_y -= 1;
}
if (this.maze[wall_y][wall_x] != this.WALL) {
this.maze[wall_y][wall_x] = this.WALL;
break;
}
}
}
}
return this.maze;
}
set_start_goal(start, goal) {
if (this.maze[start[1]][start[0]] == this.PATH) {
this.start = start;
}
if (this.maze[goal[1]][goal[0]] == this.PATH) {
this.goal = goal;
}
return this.maze;
}
print_maze() {
this.maze[this.start[1]][this.start[0]] = 'S';
this.maze[this.goal[1]][this.goal[0]] = 'G';
for (let col of this.maze) {
let arr = '';
for(let cell of col) {
if (cell == this.WALL) {
arr += '#';
} else if (cell == this.PATH) {
arr += ' ';
} else if (cell == 'S') {
arr += 'S';
} else if (cell == 'G') {
arr += 'G';
}
}
console.log(arr);
}
}
}
今回は、以下のように出力される。
###############
# # #
# ### ### ### #
# # # #
# # # # ##### #
# # # # #S #
# ### ##### ###
# # # #
# # # # # # ###
# # # # # # #
# ##### # ### #
# #G# # #
# ### ### # # #
# # # # # #
###############
set-start-goal-js by inoha_naito -p5.js Web Editor
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